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This is one
of the premiere sections of the site where I compare amateur made games
to the professional kind that make your eyes gleam like margarine. You
see, quite too often, new programmers often decide to make a quick game.
Most of the time, they don't realize that their worthless game actually
sucks because they forgot to take a few steps. In this section, you will
find how to fix certain aspects of your homebrewed games to make them
look like the Mona Lisas of gaming. I'm going to start with a little head
to head comparison.
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Amateur
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Professional
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Your
typical, average amateur game always makes the same mistakes. They
forget to plan out their game. Way too many programmers overlook
the fact that you have to think about every angle of what your game
is going to represent.
Let's
say a new programmer made a RPG, most of the time it wouldn't have
a complex or detailed storyline. The author would forget certain
dialogues, events, important scenes, and heck maybe even a clue
as to how to figure out where to go. It's too easy to download a
free game off the internet and then sit there pondered because you
don't know what the hell you are or what you're doing there. Amateurs
will typically rush a storyline giving no reasoning to the character's
actions. Often, you'll see your quest/adventure going from dot to
dot almost like a jigsaw puzzle. There will be very little motivation
or interaction as to why the characters are going to these places.
It's just something that newbies need to learn, make a decent storyline.
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<---Planning--->
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Professionals
know that the storyline is the key to whether or not a game will
be a hit or a miss. Your plot is the main reason as to why gamers
come back and continually play your game. Many pros sketch down
ideas that come to their head, and then form a nice little outline
of how their story goes. They come up with descriptions for each
of their characters and even come up with attitudes for each.
If
you ever plan on becoming a professional, master the storyline making
of games. You'll soon find out that if you can master the plot making
of games, you can make Sponge Bob look like a masterpiece. Try to
provide character backgrounds and reasonings for each of the characters
joining your party. It wouldn't look right if John the Sniper joined
your party because he wanted a box of saltine crackers. Come up
with something innovative, like a tax man who was fired for the
government after working loyally for eighteen years. The Pros always
come up with something that catches the eye, or seems pretty cool.
Please remember, try not to mimic another FF storyline or save the
world theme. Think of something that would seem reasonable, yet,
willing enough so that the player seems intrigued to finish the
game.
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One
of the smaller, yet noticeable mistakes that n00bs make is the use
of default graphics. There's nothing wrong with using the sprites
that came with a certain program, but does it really offer any new
look to a game? If you sit there using red bouncy balls as lamps,
and diamonds as meatballs, then you probably won't get a very good
appeal to your game.
Creating
graphics is one of the hardest operations for making games. You're
either going to need someone who is good at editing/creating images,
or you're gonna have to learn yourself. It's not an easy process
either.
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<---Graphics--->
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Every
work of art has always used custom-made graphics. Even if you edit
original images, make them unique. A typical pro knows that giving
his game a fresh look is the way to get good ratings. People love
things that appeal to the eyes. That's why many people love watching
colorful movies with special effects, or DVDs in their spare time.
Try to mimic these effects in any way possible. Even if it means
flashing a sprite, try anything to give your game a fresh look.
Remember,
custom menus, battle systems, characters, and effects make people
think of your game as coolness. You'll get many positive feedback
ratings if you have a game that both looks good, and can play on
the computers with some of the lowest specs.
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In
my opinion, sound isn't the most important thing in a game. Most
amateurs would agree. Sometimes you can get away with a sound being
used for two different purposes, but most of the time no one will
care.
The
only problem is that too many people use the ever popular video
game MIDIs. I've heard about fifteen games that use the FF theme,
or something from an action game. Please, if you're going to use
midis, find some original ones that no one has heard of.
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<---Sound--->
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Professionals
shouldn't have any problems with sounds. There are so many files
related to sound effects that you should have no problem finding
the certain one you need.
Most
pros know that MIDIs don't cut it. Many will use MP3s or WAVs and
I praise them for doing so. Sometimes, a catchy theme or song that
has clearer bits and a neato guitar will catch the attention of
many more gamers. If you have the extra space, try to cram a good
remix or some techno song in there to really get your gamer into
an action sequence.
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- Use tutorials as often as you can
- Learn from the pros
- Experiment with certain makers
- It takes patience to be a master
- Check out message boards for more assistance
- Read FAQs, guides, and documentations on how to fix errors or
problems
- Always give credit to the resources you use
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<---Tips--->
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- Publicize your game in feedback forums
- Spice up your game's intro with a nice action scene
- Use advanced scripts or write your own
- Edit/create your own resources
- Make a sequel if there is positive feedback
- Make a homepage for your game company
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