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"Why we need more Co-Operative Games"

People enjoy playing other people. Competition has always been in mankind, and it always will be. Everyone gets satisfaction out of beating another person on a test score, or making the cut before someone else did. However, as a gamer and from experience, playing on a team is what makes humanity civilized. Could you imagine if we were all savage animals? Well, the gaming world works in a similar way. When you play with other gamers online as a team, you feel a sense of pride, or enjoyment. That's why our military is so organized, they work as a team. Now imagine if every game on the market had the ability to be played as co-operative, the possibilities are endless!

When you invite a friend over, you might have played a co-operative game before. A co-operative game is where you and another or multiple players play as a team against an opposition. A good example would be Counter-Strike, or Team Fortress. Both of these games have co-operative teams heading up against each other. Also, co-operative means you can play as a team and face the computer. One of the biggest co-op games on the internet is Diablo II. Everytime you join a game and you see another player, you are acting as a team of one. Anyhow, co-operative games bring out the light-hearted side of people. Rather than having envious wars and constant flaming of another person because they might be cheating, you have a nice peaceful gaming session with everyone helping each other out. Plus, you gain much more fun acting as a team of one since you can interact with your friends and accomplish tasks together.

For example, during the weekend, my friend and I played TMNT 2, Contra, and Super Contra all in co-operative mode. The experience was fun and delightful. Not only was there constant joking and kicking of the enemy's ass, but we beat the game together.

Still, the main reason why developers do not develop co-op modes in their games is because:

  1. Extra Programming
  2. Game must have a multi-player mode
You see, many companies like Squaresoft and Konami makes single-player adventures that don't have the resources to be able to be played as a team. Could you imagine if you played Final Fantasy 7 or Metal Gear Solid as a team? I surely couldn't. But you see, now with the next generation of systems frowning upon everyone, developers are realizing that co-op games is what sells. I remember how I use to play Duke Nukem 64 with a friend and we almost beat the entire game together. However, the game didn't sell too well because 3DRealms never bothered in exploiting these modes. A good example of a game that made excellent use of the Co-op mode was Perfect Dark and Contra. In Perfect Dark, there were overwhelming options of being able to choose your co-op character and even use teamwork in shooting the bad guys. The same goes with Contra. You and your bud could do tasks much quicker and easier. Your partner could shoot the minions, and you could shoot the bad guy's weak point. These are the types of things that help us enjoy co-operative games to the full extent. Now that companies like Blizzard have realized this, now you understand why they're million seller games. They're co-operative modes are so fun and amazing. Hopefully the new online RPGs for the consoles will have something to offer to the gaming world (aside from the 2-player NES games).



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